You may recall that before Super Mario 3D All-Stars was formally announced, Super Mario 64’s source code was reverse engineered and released on PC. Offering greater modding possibilities than emulation for the platforming classic, naturally, Nintendo tried shutting this down.
Undeterred, support continued and if you’ve got the right setup, it can be played at 60fps with 4K resolution. There’s an ongoing community effort for further mods and, though we missed it at the time, ray tracing is next.
Using Wet-Dry World to showcase it, Dario revealed a work-in-progress mod back in November, adding realistic reflections and lighting to Super Mario 64 PC. Played using a GeForce RTX 3090, it looks absolutely stunning, and we’re curious to see the end result.
What features would you like to see added to Super Mario 64? Let us know in the comments.